If this is just a proof of concept ignore my comment below
If this is to start creating configuration for your application a txt file will work, but is probably not the best option around there. You can use
- ini files (Please don't)
- xml files (better)
- App.config or similar (recommended, certainly if you want machine based settings)
- Database (I usually use this one as much as possible and use an app.config to point to the database)
Note that there is a difference between user settings (eg, language, application options, ...) and system settings (time outs, root paths, database connection strings, ...) You might want to split those.
//How many lines should be loaded?
int NumberOfLines = 15;
//Make our array for each line
string ListLines = new string[NumberOfLines];
//Read the number of lines and put them in the array
for (int i = 1; i < NumberOfLines; i++)
ListLines[i] = tr.ReadLine();
if the title is in number 5 line
this.text = ListLines;
one all the lines are added in the array then you can pick your desired one.
hope this will help you..
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image.
I am using Prism to handle IoC, I can do this in VB.NET:
Dim _regionManager As IRegion
Dim _container As IUnityContainer
Dim mainRegion As IRegion = _regionManager.Regions(RegionNames.MainRegion)
For Each v As View In mainRegion.Views
I am getting the following eror: non-invocable member ....Regions cannot be used as a method.
When I use this C# conversion:
IRegion mainRegion = _regionManager.Regions(RegionNames.MainRegion);
for each(var v in mainRegion.Views)
Some hints as to why would be very helpfull.
I don't speak Idiot - please talk slowly and clearly
I've been searching for a while now, but the best I was able to do was send bytes of data through my network using a very simple Server program/client program TCP setup in Microsoft Visual Studios 10. I gave the Server an IPAddress and told the client to connect to that specific address.
My end goal is learning how to create a simple multiplayer game using XNA Windows Game.
Any help, information, or direction is greatly appreciated!
yes, i was able to use the socket to send bytes over my network; however, i'm completely lost when it comes to sending bytes over the internet! I've found that link before, but I didn't think it was what I was looking for. I'll look more into it now though, thanks.