At the end of primary school, every one can tell if 2 rectangles touch each others without drawing them.
Take a sheet of paper and a pencil. Use your brain and solve the problem by hand. Since Harry Potter didn't gave you the solution, there is no magic, and the solution didn't jump to your face.
You solved the problem by following a procedure, that procedure is your algorithm. You need to write down the steps in a mechanical manner (computer like). The program will follow those steps.
We do not do your HomeWork.
HomeWork is not set to test your skills at begging other people to do your work, it is set to make you think and to help your teacher to check your understanding of the courses you have taken and also the problems you have at applying them.
Any failure of you will help your teacher spot your weaknesses and set remedial actions.
Any failure of you will help you to learn what works and what don't, it is called 'trial and error' learning.
So, give it a try, reread your lessons and start working. If you are stuck on a specific problem, show your code and explain this exact problem, we might help.
As programmer, your job is to create algorithms
that solve specific problems and you can't rely on someone else to eternally do it for you, so there is a time where you will have to learn how to. And the sooner, the better.
When you just ask for the solution, it is like trying to learn to drive a car by having someone else training.
Creating an algorithm is basically finding the maths and make necessary adaptation to fit your actual problem.
The idea of "development" is as the word suggests: "The systematic use of scientific and technical knowledge to meet specific objectives or requirements." BusinessDictionary.com[^]
That's not the same thing as "have a quick google and give up if I can't find exactly the right code".
Quote:im search for two hours but i dont find anything..
Sometimes, it get just faster to build your own solution rather than Googling for hours.
When you are given 2 rectangles, finding if they are separated, touching, insect or overlapping are all problems using variations of the same logic.
Get 2 rectangles A=(1,1,2,3) and B=(5,5,6,7), just by looking at coordinates, your brain tell you that they are separated.
Think about the logic you just used, your program will use the same logic.