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using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections.Generic;


public class AGSSocialLocalUser : AGSSocialUser, ILocalUser  {
   
	public static AGSPlayer player = AGSPlayer.GetBlankPlayer();
    public static List<AGSSocialUser> friendList = new List<AGSSocialUser> ();

    #region ILocalUser implementation
   
    public void Authenticate(System.Action<bool> callback) {
        
        GameCircleSocial.Instance.RequestLocalPlayer (callback);
        Social.Active.Authenticate(this, callback);
    }
    
    
    public void LoadFriends(System.Action<bool> callback) {
        GameCircleSocial.Instance.RequestFriends (callback);
    }

    
    public IUserProfile[] friends {
        get {
            return friendList.ToArray();
        }
    }
 
    
    public bool authenticated {
        get {
            return AGSPlayerClient.IsSignedIn();
        }
    }
 
    
    public bool underage {
        get {
            AGSClient.LogGameCircleError("ILocalUser.underage.get is not available for GameCircle");
            return false;
        }
    }
    #endregion

}


What I have tried:

please tell me how to solve this error.
Posted
Updated 19-Jan-18 21:45pm

1 solution

Based on the Unity documentation for ILocalUser[^], Authenticate has two signatures: one with an Action<bool> argument (which you have), and another one with an Action<bool, string> argument, which you don't have. Implement that one as well.
 
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