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Hello guys.

I'm trying Asset Bundle Build via command line and i can do. With this code:

C#
Object[] selectedAssets = Resources.LoadAll<GameObject>("Prefabs");
        Object[] videos = Resources.LoadAll<VideoClip>("Prefabs");
        Debug.Log(bundlePath);
        Object obje = new Object();
        List<Object[]> list = new List<Object[]>();
        List<Object[]> listVideo = new List<Object[]>();
        for (int i = 0; i < selectedAssets.Length; i++)
        {
 
            list.Add(new Object[1]);
            list[i][0] = selectedAssets[i];
 
        }
 
        for (int i = 0; i < list.Count; i++)
        {
            BuildPipeline.BuildAssetBundle(obje, list[i], bundlePath + list[i][0].name, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets  , BuildTarget.Android );
        }
        for (int i = 0; i < videos.Length; i++)
        {
            listVideo.Add(new Object[1]);
            listVideo[i][0] = videos[i];
        }
        for (int i = 0; i < listVideo.Count; i++)
        {
            BuildPipeline.BuildAssetBundle(obje, listVideo[i], bundlePath + listVideo[i][0].name, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets , BuildTarget.Android);
        }


when i am trying in Unity Editor, original file is 19.255 mb , output file is 7.623 mb.
if i try with command line with this code:

C:\Program Files\Unity\Editor\Unity.exe" -batchmode -createProject "Project Path" -quit


this for creating project.

end:

"C:\Program Files\Unity\Editor\Unity.exe" -batchmode -projectPath "Project Path" -executeMethod CreateAssetBundle.ExportBundle -quit


this executing ExportBundle.

Before output file become 17.989mb.

How may i compressed like open and manuel execute ExportBundle with Command Line?

Sorry my english.

What I have tried:

When i'm traying BuildAssetBundleOptions.ChunkBasedCompression this time become 34.627 mb.
Posted

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