Click here to Skip to main content
15,941,071 members
Please Sign up or sign in to vote.
0.00/5 (No votes)
See more:
i am using directx9 & i have created tree.x (3D model of Tree) having 5 material..
and a orientation list which contains orientation data such as 3dvector for position.

now suppose my orientation list contain 1000 of orientation so i am able to draw 1000 of trees.

i had already implemented frustum culling for performance optimization.

i read about batching draw calls. but not able to understand its implementation

now i had two question.
1) I am creating leaf of tree in 3 material for LOD (only one out of three is going to render at spacific distance)so increasing materials in .x file will decrease perfomance??

2)is there any way so that i can increase my performance??

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900