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Hi all,

I'm trying to figure out what is the best way of dealing with dynamic CFonts, eg. They take on different parameters on initialization everytime the Draw() function is called.

Currently what I have is that I store the CFont as a member variable and initialize it on construction.

If the user were to change the text size or orientation, I call the following series of codes.

C++
m_iTextSize = newSize;
m_dOrientation = newOrientation;

m_DrawFont.DeleteObject();
m_DrawFont.CreateObject(m_iTextSize,
0,
m_dOrientation * 10,
0,
FW_NORMAL,
FALSE,
FALSE,
0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH | FF_SWISS,
"Arial");


And when I have to print out the message, I call the following series of codes.
C++
CDC * pDC = GetDC();
CFont * pOldFont = pDC->SelectObject(&m_DrawFont);
pDC->TextOut(locationX, locationY, m_Text);
...


Would it be better if I were if I instantiate a local CFont inside my Draw() function?
Posted

1 solution

I believe what you're doing is a good way to get it done.
 
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