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I was wondering if any once can help me understand the concept of translation and rotation of camera at different locations. such as how it transforms when at different look direction, up direction in same camera position.

I want to create a FPS style camera by this.

I would also like to know if it is possible to focus a model such as bed or sofa which are placed in a 3d room dynamically and how.
Posted 17-Sep-12 19:25pm
Updated 17-Sep-12 19:27pm
joshrduncan2012 24-Sep-12 10:20am
How are you approaching this? OpenGL? CSGL?
le.Festin 28-Sep-12 1:16am
joshrduncan2012 28-Sep-12 9:11am
What exactly are you wanting to do? Think of the idea of matrices. OpenGL is full of matrix/linear algebra in a 3D style. I suggest learning the APIs that go along with OpenGL.

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