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```Implement the Java classes (with full details of all felds and methods, including constructors and getter, setter methods) which are required to simulate the following problem: A casino has 10 Fruit Machines that customers are using to play. A fruit machine is a machine in which a player (customer) inserts a coin (worth of 1 pound) every time to play a single game. Following the insertion of a coin, the machine displays to the customer exactly 3 random fruits next to each other (each fruit is chosen randomly from a total of 21 fruits, see below for the details of the probabilities of how the fruits are chosen). If during a single game the machine displays to the player 2 fruits which are the same, the player is credited with 20 pounds. If during a single game the machine displays to the player all 3 fruits which are the same the player, is credited with 100 pounds in their account. The customer (player) has a name, address, lives in a city (which might be diferent than that of the casino), a casino balance (credit) which is the money available to play and has a favourite casino with a specifc name. A casino has a location (city) and can accommodate up to 100 customers at the same time. A Fruit machine holds a number of coins (it is assumed that 1 coin is worth 1 pound). Each fruit machine displays 2 fruits of the same kind with probability 10%, if the credit in the machine (number of coins) is greater than 300. (if the credit is less than that, the fuit will never display 2 fruits which are the same). A fruit machine displays 3 fruits of the same kind with probability 2%, if the credit in the machine is greater than 500 (if the credit is less than that, the fuit will never display 3 fruits which are the same). If the credit in the machine is less than 300 then always the fruit machine displays 3 unique fruits. As part of your implementation, in addition to the classes described in the scenario above, you should also provide a Simulation class in which a player interacts with a fruitmachine and plays 100 games with it. You do not need to include getters and setters for every single feld. Assuming that you implement the constructor of a class to initialise the felds, you could just provide getters and setters for 1 or 2 felds only.
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What I have tried:

i have tried to build the code i dont have the basic idea to build the codde
Posted
Updated 18-Jan-22 21:43pm

## Solution 1

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## Solution 2

You can learn Java at Java Tutorials Learning Paths[^]