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In this code:
package com.example;
 
import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
 
import java.util.ArrayList;
 
public class MyActivity extends Activity {
    /**
     * Called when the activity is first created.
     */
    public boolean _run = false;
    Panel pnl;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //setContentView(R.layout.main);
        pnl = new Panel(this);
        setContentView(pnl);
    }
    class Panel extends SurfaceView implements SurfaceHolder.Callback {
        private TutorialThread _thread;
 
        public Panel(Context context) {
            super(context);
            getHolder().addCallback(this);
            _thread = new TutorialThread(getHolder(), this);
            setFocusable(true);
        }
 
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            synchronized (_thread.getSurfaceHolder()) {
                if (event.getAction() == MotionEvent.ACTION_MOVE) {
                }
                if (event.getAction() == MotionEvent.ACTION_DOWN) {
                }
                if (event.getAction() == MotionEvent.ACTION_UP) {
                }
                return true;
            }
        }
 
        @Override
        public void onDraw(Canvas canvas) {
            canvas.drawColor(Color.BLACK);
            Paint mPaint = new Paint();
            //int color = 0xaf000000;
            mPaint.setColor(Color.WHITE);
            mPaint.setStrokeWidth(2);
            canvas.drawText("something", 50, 50, mPaint);
        }
 
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
            // TODO Auto-generated method stub
        }
 
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            _thread.setRunning(true);
            _thread.start();
        }
 
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
            // simply copied from sample application LunarLander:
            // we have to tell thread to shut down & wait for it to finish, or else
            // it might touch the Surface after we return and explode
            boolean retry = true;
            _thread.setRunning(false);
            while (retry) {
                try {
                    _thread.join();
                    retry = false;
                } catch (InterruptedException e) {
                    // we will try it again and again...
                }
            }
        }
    }
    class TutorialThread extends Thread {
        private SurfaceHolder _surfaceHolder;
        private Panel _panel;
        //public boolean _run = false;
 
        public TutorialThread(SurfaceHolder surfaceHolder, Panel panel) {
            _surfaceHolder = surfaceHolder;
            _panel = panel;
        }
 
        public void setRunning(boolean run) {
            _run = run;
        }
 
        public SurfaceHolder getSurfaceHolder() {
            return _surfaceHolder;
        }
 
        @Override
        public void run() {
            Canvas c;
            while (_run) {
                try{
                    Thread.sleep(100);
                }catch(Exception x){}
                c = null;
                try {
                    //if(drawn == false)
                    {
                        //]drawn = true;
                        try{
                        c = _surfaceHolder.lockCanvas(null);
                        synchronized (_surfaceHolder) {
                            _panel.onDraw(c);
                        }
                        }catch (Exception cc)
                        {
                            cc.toString();
                        }
                    }
                } finally {
                    // do this in a finally so that if an exception is thrown
                    // during the above, we don't leave the Surface in an
                    // inconsistent state
                    if (c != null) {
                        _surfaceHolder.unlockCanvasAndPost(c);
                    }
                }
                //catch (Exception cx)
                  //      {}
            }
        }
    }
}

Please, help.
Posted 24-Jan-13 5:57am
halabella1.3K
Updated 24-Jan-13 5:58am
v2

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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