Click here to Skip to main content
13,088,101 members (69,974 online)
Rate this:
Please Sign up or sign in to vote.
See more:
I wanted two functionalities to be implemented on my udp server application.
1. Creating thread that continuously receives data coming from any client.
2. Creating a thread that continuously sends data on server socket after specific time period and waits for reply from client (handshake mechanism). (I implemented this to make aure that whenever any client goes down, the client does not send back the data and server comes to know that client is down.)
I have created two Sokets on Server side for this purpose.
First Socket is bind()ed to INADDR_ANY.
Second Socket is bind()ed to my Machines IP Address.
All sends and receives from client are done on first socket.
The Handshake mechanism to ensure that the client has not gone down is done on the second socket.
Is this approach correct? Please do let me know, so that I may proceed with my work. Thank you in advance.
Posted 29-Mar-13 20:35pm

1 solution

Rate this: bad
Please Sign up or sign in to vote.

Solution 1

Usually you let the client do the polling. Let the client send an idle message every x-minutes. If the server hasn't heard from a client for more than x-minutes it may assume that the client is down and termintate its thread and/or free its resources.

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
Top Experts
Last 24hrsThis month

Advertise | Privacy |
Web02 | 2.8.170813.1 | Last Updated 30 Mar 2013
Copyright © CodeProject, 1999-2017
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100