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Hello! So, the title basically explains it!
I am working on a map editor on Microsoft's Foundation Class (MFC), I used a wizard, blah blah blah SDT, blah blah far, everything is going perfectly!
What I really want to do, however is to make a split window with different views
so that one view is my map and the other is my resources (like RPG Maker does it)

I looked up tutorials like this:

However, what I'm looking at now is a couple of dialog boxes, not views. I'm pretty sure dialog boxes are used differently from views, although they do share a CView parent. I want to be able to draw normally on my client.

I also found tutorials for switching views, also not what I'm looking for ahaha.

So visually, this is a minimalistic mock-up of what I am looking for:
nv3 11-Aug-13 3:25am    
If you followed the mentioned tutorial you should see a splitter window with two views, and not dialogs. So you probably not following the tutorial or not understanding how the underpinnings work. In order to help you, it would be necessary to take a look at your code.

MFC already has the CSplitterWnd class[^], for this exact purpose.
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You can either use CSplitterWnd or change your application from SDI (or dialog) to MDI. There are numerous examples of each and Google should find you a plethora of advice and sample code.
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