NAudio.Wave.WaveChannel32 wave = new NAudio.Wave.WaveChannel32(new NAudio.Wave.WaveFileReader(openFileDialog1.FileName)); Int32 x = Convert.ToInt32(wave.Length); byte[] buffer = new byte[wave.Length]; float[] data = new float[wave.Length / 4]; int read = wave.Read(buffer, 0, x); for (int i = 0; i < read / 4; i++) { data[i] = BitConverter.ToSingle(buffer, i * 4) }
var
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