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Can you show me how to rotate a Point3D @ angle X around an axis at a desired Point3D?

For example, I have a Point3D p1(10,0,0);
and I would like to rotate it 45 degrees in Z axis and has to be rotate centered at (10,0,0).

Any help is appreciated.

1 solution


Look at the RotateTransform Class.[^]

There's an example at the bottom of the page.

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Jaxam 13-Feb-14 15:40pm    
like this would work?

Point3D pt = new Point3D(10, 0, 0);
RotateTransform3D myRotateTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 0, 1), 45));
Point3D ptR = myRotateTransform.Transform(pt);
Jaxam 13-Feb-14 15:42pm    
of course i forgot to add the myRotateTransform.centerX Y and Z

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