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Mercurial

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by Ashley Davis
In this article I'll look at version control from the game developers perspective. I'll help you understand the problems it solves and I'll show you how to use version control more effectively. I expose the problems it can cause and discuss the unresolved problems for the games industry.
by Mike-MadBadger
A beginner's tour of some alternative options for Version Control Systems
by Anders Gustafsson, Cureos
Tricks to facilitate management system identification in a multi-SCM environment.
by Gio Palacino
Typically, when I have worked within Visual Studio on source-controlled projects I have used Team Foundation Server (TFS). With my current employer, we use Mercurial, and we use TortoiseHg to interface with it.

Latest Articles

by Ashley Davis
In this article I'll look at version control from the game developers perspective. I'll help you understand the problems it solves and I'll show you how to use version control more effectively. I expose the problems it can cause and discuss the unresolved problems for the games industry.
by Gio Palacino
Typically, when I have worked within Visual Studio on source-controlled projects I have used Team Foundation Server (TFS). With my current employer, we use Mercurial, and we use TortoiseHg to interface with it.
by Anders Gustafsson, Cureos
Tricks to facilitate management system identification in a multi-SCM environment.
by Mike-MadBadger
A beginner's tour of some alternative options for Version Control Systems

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Mercurial 

10 Oct 2016
Ashley Davis
In this article I'll look at version control from the game developers perspective. I'll help you understand the problems it solves and I'll show you how to use version control more effectively. I expose the problems it can cause and discuss the unresolved problems for the games industry.
12 Aug 2012
Mike-MadBadger
A beginner's tour of some alternative options for Version Control Systems


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