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Great Reads

by AJSON
Whats the difference between augmented/virtual/mixed reality and where do developers start?
by Cloudster
Live stream 360 video from a flying drone to a VR headset such as Oculus Rift or HTC Vive
by IAmJoshChang
How to create a menu that stays in your screen in Unity
by IAmJoshChang
Day 70: Implement scrolling Currently, we have a menu. We can select it with our pointer, but what if there was an easier way to interact with it? Since we’re working with the Daydream, one unique way to interact with the menu is to use our touchpad to scroll through the menu options!

Latest Articles

by Cloudster
Live stream 360 video from a flying drone to a VR headset such as Oculus Rift or HTC Vive
by IAmJoshChang
How to add music and motion blur with post processing effects
by IAmJoshChang
How to create a menu that stays in your screen in Unity
by IAmJoshChang
Day 70: Implement scrolling Currently, we have a menu. We can select it with our pointer, but what if there was an easier way to interact with it? Since we’re working with the Daydream, one unique way to interact with the menu is to use our touchpad to scroll through the menu options!

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29 Jun 2017
AJSON
Whats the difference between augmented/virtual/mixed reality and where do developers start?
31 May 2019
Cloudster
Live stream 360 video from a flying drone to a VR headset such as Oculus Rift or HTC Vive
27 May 2018
IAmJoshChang
Day 70: Implement scrolling Currently, we have a menu. We can select it with our pointer, but what if there was an easier way to interact with it? Since we’re working with the Daydream, one unique way to interact with the menu is to use our touchpad to scroll through the menu options!
27 May 2018
IAmJoshChang
Continuing where we left off in the previous post, we’ve created a menu that is right in front of us that we can interact with. Now at this point, we have multiple buttons that appear on our screen. Everything looks great, except one problem. The buttons don’t do anything.
27 May 2018
IAmJoshChang
Now we’re on part 2 of throwing a game object in VR. In the previous post, we almost finished being able to grab and throw our Ball game object in a script. All that was left was to connect our Public variables. However, before we set that up, I wanted to refactor the code a bit.
27 May 2018
IAmJoshChang
We spent the past 2 days looking at how we can create an outline effect on our game object, now it’s time to move on to the fun part. Implementing the ability to throw game objects!
27 May 2018
IAmJoshChang
Today we’re going to focus on the next steps, applying the outline effect on our Ball game object.