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Posted 27 May 2002

Dynamically loading a DLL - MC++

, 27 May 2002
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Shows how you can load an assembly at run time, instantiate a class in that assembly and call methods on the class


Today someone was asking how he can load a DLL dynamically with .NET. For some design related reasons he didn't want to add a reference to the DLL at compile time. For all I know this might be something everyone knew about except this particular individual and me. But I didn't know anything about this and I had never thought that anyone would want to do anything like that. Anyway as I found out it was really easy. This example is completely in MC++. Just in case someone starts flaming me saying this is an oft-discussed topic, I can always claim this is the first MC++ example. And my google searches kept directing me to pages that talked about normal dynamic loading of DLLs [means the non-.NET stuff]


Create a simple class library called Abc.dll. This will be the DLL which we will load dynamically.

<pre lang=mc++>#include "stdafx.h" #using <mscorlib.dll> using namespace System; namespace Abc { public __gc class Class1 { public: //This simply prefixes a Hello //to whatever string is passed String* Hello(String* str) { return String::Concat(S"Hello ",str); } }; }

The Program

Okay, this is the little program that will load the above DLL, and call the Hello function, passing a string to it and also getting back the string that the function returns. Remember that Abc.dll must be in the same directory as our program's executable. I believe there are ways to put the DLL in some special directories that all .NET programs look into, but I am totally ignorant of such things.

<pre lang=mc++>#include "stdafx.h" #using <mscorlib.dll> using namespace System; using namespace System::Reflection; int wmain(void) { //First we load our assembly //using the display name Assembly *a = Assembly::Load("Abc"); //Now we get the type of the object //we want to instantiate. Since our class is //part of the assembly we have to use the full //name of the class with assembly name Type *t = a->GetType("Abc.Class1"); //The MethodInfo class is used to //describe a method. It holds metadata about //a particular method. We get the MethodInfo for //our Hello method MethodInfo *mi = t->GetMethod("Hello"); //Just showing off some public properties Console::WriteLine("Return type of *{0}* method is *{1}*", mi->Name,mi->ReturnType); //We create an instance of our object. //Here the default constructor is called. Object *o = Activator::CreateInstance(t); //Prepare our argument list String *args[] = new String*[1]; args[0]= S"Nish"; //We use Invoke to call the Hello method //on the object we got from CreateInstance above //We pass to it our arguments as an Object array String *s1=static_cast<String*>(mi->Invoke(o,args)); Console::WriteLine(s1); return 0; }


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About the Author

Nish Nishant
United States United States
Nish Nishant is the Principal Software Architect/Consultant for Ganymede Software Solutions LLC, and is based out of Columbus, Ohio. He has over 17 years of software industry experience in various roles including Lead Software Architect, Principal Software Engineer, and Product Manager. Nish was a Microsoft Visual C++ MVP between 2002 and 2015.

Nish is an industry acknowledged expert in the Microsoft technology stack. He authored C++/CLI in Action for Manning Publications in 2005, and had previously co-authored Extending MFC Applications with the .NET Framework for Addison Wesley in 2003. In addition, he has over 140 published technology articles on and another 250+ blog articles on his WordPress blog. Nish is vastly experienced in team management, mentoring teams, and directing all stages of software development.

Contact Nish : If you are interested in hiring Nish as a consultant, you can reach him via his google email id voidnish.

Company Website :

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Comments and Discussions

GeneralUsing OpenGL and GNU in Visual C++.NET (2002) Pin
Sctt H. Chang21-Aug-03 6:21
memberSctt H. Chang21-Aug-03 6:21 
GeneralRe: Using OpenGL and GNU in Visual C++.NET (2002) Pin
Ffelagund1-Mar-04 11:30
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