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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   495   601
Network Development Kit is a set of simple classes for a client-server architecture.

NDK Standard

NDK in an Extension DLL

Introduction

With the success of NDK 1.0, I decided to improve the functionality. NDK represents Network Development Kit. The NDK is a set of classes that implements a client/server architecture. The NDK hides all the complexity of the connection, sending, and receiving of data over a network. You only have to deal with three classes: CNDKServer, CNDKClient, and CNDKMessage. With just a few methods to override, you obtain a complete robust client/server application. The NDK is based on the class CSocket from MFC, so you can run your application on a local network or on the Internet without any change. To easily understand the integration of the NDK in an application, you'll find at the end of this article a complete chat application.

Classes

CNDKServer: Server side of the client/server architecture

Attributes:

  • BOOL IsStarted() const;
  • long GetPort() const;
  • long GetNbUsers() const;
  • void GetUserIds(CLongArray& alIds) const;

Operations:

  • BOOL StartListening(long lPort);
  • void Stop();
  • BOOL SendMessageToUser(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsers(CNDKMessage& message);
  • BOOL SendMessageToSomeUsers(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL DisconnectUser(long lUserId);
  • void DisconnectAllUsers();
  • BOOL PingUser(long lUserId);
  • void PingAllUsers();

Callbacks:

  • virtual BOOL OnIsConnectionAccepted() = 0;
  • virtual void OnConnect(long lUserId) = 0;
  • virtual void OnMessage(long lUserId, CNDKMessage& message) = 0;
  • virtual void OnDisconnect(long lUserId, NDKServerDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lUserId, long lNbMilliseconds);

CNDKClient: Client side of the client/server architecture

Attributes:

  • BOOL IsConnected() const;
  • BOOL GetIpAndPort(CString& strIp, long& lPort) const;

Operations:

  • BOOL OpenConnection(const CString& strServerIp, long lPort);
  • void CloseConnection();
  • BOOL SendMessageToServer(CNDKMessage& message);
  • BOOL PingServer();

Callbacks:

  • virtual void OnMessage(CNDKMessage& message) = 0;
  • virtual void OnDisconnect(NDKClientDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lNbMilliseconds);

CNDKMessage: Encapsulation of the data that is sent and received by CNDKServer and CNDKClient

Attributes:

  • void SetId(long lId);
  • long GetId() const;
  • int GetNbElements() const;

Operations:

  • void Add(TYPE typeData);
  • void SetAt(long lIndex, TYPE typeData);
  • void GetAt(long lIndex, TYPE& typeData) const;
  • void GetNext(TYPE& typeData);

Where TYPE can be a UCHAR, char, USHORT, short, UINT, int, long, float, double, CString, or LPVOID data.

What's new in 2.0

  • Hungarian notation is used everywhere
  • CNDKServer notifies automatically CNDKClient when it disconnects and vice-versa
  • CNDKServer has new methods to send a message to a group of users
  • CNDKMessage is easier to use and more robust
  • New methods to ping the server or the client
  • NDK prefix added to all classes to make sure that all class names are unique in your project
  • NDK is standalone or encapsulated in an extension DLL

Client/Server chat

Here are two screenshots of the chat application. Most features of the NDK are shown in both programs.

Client Image

Server Image

Sample code from the chat client

void CChatClientDlg::OnButtonSend() 
{
   if (UpdateData(TRUE))
   {
      // Create the message with a unique Id: ChatText
      CNDKMessage message(ChatText);

      // Add the data into the message
      message.Add(m_strChatInput);

      // Send the message to the server      
      SendMessageToServer(message);

      // Update the UI of the dialog
      AddText(m_strChatInput);

      m_strChatInput.Empty();
      UpdateData(FALSE);
   }
}

Sample code from the chat server

void CChatServerDlg::OnMessage(long lUserId, CNDKMessage& message)
{
   switch (message.GetId())
   {
      //...

      case ChatText:
      {
         CString strNickname;

         // Obtain the nickname stored in the map
         m_mapIdsNicknames.Lookup(lUserId, strNickname);

         CString strText;

         // Get the text encapsulated in the message
         message.GetAt(0, strText);

         // Update the UI of the dialog
         AddText(strNickname + _T(": ") + strText);

         // Prepare the message
         message.SetAt(0, strNickname);
         message.SetAt(1, strText);

         // Send the message to all others users
         SendMessageToAllUsersExceptFor(lUserId, message);
      }
      break;

      //...
   }
}

History

  • 17 December 2006
    • Fixed a bug in NDKMessage concerning the length parameter of the GetAt and GetNext methods.
  • 14 October 2005
    • Telnet connections are now disconnected when a connection sends data to the server. Thanks to Stephan Douglas for the solution.
    • Fixed a bug that resolves socket notification since the NDK uses Visual C++ .NET. After a short time, socket notifications were not send anymore.
    • A verification is now made in the serialization of a CNDKMessage to make sure that the message is really a CNDKMessage.
    • Fixed a bug in the method SendMessageToSomeUsers in the NDKServer.cpp.
    • The project is now converted for Visual C++ .NET.

Fact

In 2002, the NDK was used in two NASA experiments for the Endeavor mission.

Conclusion

You don't have to be a guru of networking to create a client/server application, you only need to understand the above classes.

If you use the NDK in your project, I would really appreciate to receive an E-mail from you. I plan to make a web page of all programs using the NDK.

I would like to thank Yannick Létourneau who helped me in NDK 1.0.

Good Programming!

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

Comments and Discussions

 
GeneralRe: CWinApp Pin
stony_yi5-Sep-07 16:43
stony_yi5-Sep-07 16:43 
GeneralRe: CWinApp Pin
ragnababy5-Sep-07 17:20
ragnababy5-Sep-07 17:20 
Generalnot responding Pin
alaa naeem21-Aug-07 21:46
alaa naeem21-Aug-07 21:46 
GeneralRe: not responding Pin
ArchieCoder24-Aug-07 2:22
ArchieCoder24-Aug-07 2:22 
GeneralRe: not responding Pin
Member 26088010-Jan-08 15:24
Member 26088010-Jan-08 15:24 
GeneralPortability issues Pin
mattf0614-Aug-07 5:51
mattf0614-Aug-07 5:51 
GeneralRe: Portability issues Pin
ArchieCoder19-Aug-07 9:42
ArchieCoder19-Aug-07 9:42 
QuestionMessage Map Problem Pin
pia2224-Jun-07 21:17
pia2224-Jun-07 21:17 
AnswerRe: Message Map Problem Pin
ArchieCoder10-Jun-07 17:19
ArchieCoder10-Jun-07 17:19 
QuestionRe: Message Map Problem Pin
pia22210-Jun-07 20:57
pia22210-Jun-07 20:57 
AnswerRe: Message Map Problem Pin
HQH12-Jun-07 15:50
HQH12-Jun-07 15:50 
GeneralRe: Message Map Problem Pin
pia22214-Jun-07 18:48
pia22214-Jun-07 18:48 
GeneralRe: Message Map Problem Pin
HQH14-Jun-07 19:27
HQH14-Jun-07 19:27 
QuestionCNDKMessage & size Pin
Germi Massimo16-May-07 21:55
Germi Massimo16-May-07 21:55 
Hi,
first of all thanks for your work, is a very beautiful project.

I'm trying to use CNDKMessage to exchange messages between two host by network. When application, in host 1, recieves a message, relays it to another MFC application in the same host.
To pass this kind of data I have to use COPYDATASTRUCT and WM_COPYDATA, but to send this message I need to know the size, in bytes, of the message.
Is there a way to retrieve this information?

Thanks a lot
Massimo Germi
AnswerRe: CNDKMessage & size Pin
ArchieCoder19-May-07 5:41
ArchieCoder19-May-07 5:41 
QuestionCan this be used in a Service Based app Pin
thomas_tom993-May-07 8:44
thomas_tom993-May-07 8:44 
AnswerRe: Can this be used in a Service Based app Pin
ArchieCoder9-May-07 1:30
ArchieCoder9-May-07 1:30 
QuestionServer Locked Up Pin
valdave18-Apr-07 11:52
valdave18-Apr-07 11:52 
AnswerRe: Server Locked Up Pin
ArchieCoder18-Apr-07 16:16
ArchieCoder18-Apr-07 16:16 
GeneralSimple Console App Pin
LuisEstrada21-Mar-07 5:11
LuisEstrada21-Mar-07 5:11 
GeneralRe: Simple Console App Pin
ArchieCoder21-Mar-07 5:14
ArchieCoder21-Mar-07 5:14 
GeneralRe: Simple Console App Pin
LuisEstrada21-Mar-07 6:33
LuisEstrada21-Mar-07 6:33 
GeneralNice Article Pin
thomas_tom9916-Mar-07 2:43
thomas_tom9916-Mar-07 2:43 
GeneralRe: Nice Article Pin
ArchieCoder16-Mar-07 2:48
ArchieCoder16-Mar-07 2:48 
GeneralRe: Nice Article Pin
infomaniak20-Jun-07 22:23
infomaniak20-Jun-07 22:23 

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