1) I want to integrate Apple Pay on my website (so it's a Apple Pay - Web Integration), using the Braintree payment provider, JS as a client side language and Java as a server side language.
I'm having difficulties creating a proper sandbox environment for my Apple Pay implementation Testing.
Followed the steps from the Apple docs but it seems they are not accurate :
-says to create a Merchant Id, one for sandbox and one for production (as far as I can see, at the moment of creating those 2, there's no way of telling that you want to use one for the development environment and the other for the production) - after that, says to create a Certificate using the Merchant ID created before; if I sign in to my Apple Developer Account, I can see the 'Development' and the 'Production' sections, but when I try to create a sandbox/development certificate, Apple Pay is not available for it, only in the production section (see below images).
Is there a way to create a Sandbox / Development Apple Pay certificate, or are there any other ways to properly test the Apple Pay integration ?
2) I tried creating a sandbox user tester account from iTunes, but when I tried to login on Itunes on my Ipad which I'm using for testing, I get the following error: 'Itunes account creation not allowed. This Apple ID cannot be used with the Itunes Store at this time. Please try again later.' (I already verified my Apple ID and followed all the steps to activate the account, but without any success)
3) As I was trying to create Sandbox Apple Pay certificates I mistakenly created 2 for the production environment. Could I revoke them without any problems and create another ones ?
If you integrated Apple Pay on the WEB, I would highly appreciate any help, since I'm having such difficulty in simply setting up my testing environment.
This is normal with windows10 for a universal application since it is the OS that manages the permission of the user OK fine !!! But my app is automatically compatible windows 8.x at submission store and it fails since with 8.x it is the programmer who manages the authorization with the code:
Var accessStatus = await Geolocator.RequestAccessAsync (); Request access
Switch (accessStatus) // test accessStatus
In Visual Studio 2015 no definition in geolocator for requestaccessasync (), (only "equal" and "reference equal") I've been searching for a week.how can i
I have problem to create running leds with Raspberry PI 3 Windows IOT, but random led blink does work. The code for both are almost the same, only diffrent runnings leds is controlled by variable count and random led is generated with random generator.
The running led code is below this text. I will get only the first led to light, and rest of leds stays dark. Can someone see what's wrong with this code? But the random blink led works, which comes after this running leds code and both codes almost identically, but still the running leds code does not work.
<pre lang="C#">I have problem with this visual c# uwp code when I am trying to save to text file with raspberry pi 3 with Windows 10 IoT.
var path = @"urls.txt";
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path);
var lines = await Windows.Storage.FileIO.ReadLinesAsync(file);
(lines) = textBoxRadio.Text;
(lines) = textBoxRadio2.Text;
await Windows.Storage.FileIO.WriteLinesAsync(file, lines);
Following error message appears
Unhandled exception at 0x75DC0D6F (twinapi.appcore.dll) in blinky.exe: 0xC000027B: An application-internal exception has occurred
(parameters: 0x038CF1D0, 0x00000001). occurred
and the application halted.
No, I checked with my boss and he said it's not urgent at all.
This isn't any more of a question than your vague posting in QA. There isn't any need to cross post all over the place. And, "I'm doing my project" means nothing to us and isn't an answer to question that anyone has asked you so far.
I'm investigating and exploring what technology to recommend for our development team's mobile application development. I have previous experience using Xamarin.Android (but not Xamarin.Forms), and my manager has previous experience with Telerik Platform (but not NativeScript).
We're looking to build fairly straight-forward apps with limited use of the device's capabilities in the future (e.g. the camera). The apps we have are currently responsive web pages but we want to start using some of the device features hence why we want to write apps.
From my own explorations thus far.
- Uses C# which we are already familiar with - I have previous experience with Xamarin.Android - It's part of Visual Studio - It has great integration with the .NET ecosystem
- You need to write separate code for all device specific functionality - You need to download and install the Windows Phone emulators to develop for the Windows Phone (which has thus far failed on my dev PC as I need to enable virtualisation in my BIOS) - You need a Mac to develop for iOS
At the time of writing I have only managed to get a basic Android device running in the VS IDE
- No support for Windows Phone (although Telerik have stated that this will be addressed in a future release)
I really like Xamarin.Forms but so far Telerik NativeScript seems easier to use with some great debugging tools and clean and consistent UI.
I've been looking into both tools over the last few days and they both have their pros and cons, so I'd appreciate any thoughts from others who may have ideas, suggestions, thoughts etc.
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." - C.A.R. Hoare
Thanks for this, it's really useful. I'm currently looking into different types of mobile responsive development and design. Would be interested to know what you think of this articleI found online. I am new to the world of app development, do you agree with the fonts recommended that are recommended in the above article?
The sh*t I complain about
It's like there ain't a cloud in the sky and it's raining out - Eminem
~! Firewall !~
For mobile friendly website whatever your content is. you should compressed all high resolution images & banners. It is increase you user experience, it is the best way to optimize your animated design for mobile devices.
I select Blank App (Xamarin.Forms.Portable) and click OK. It then starts creating 4 projects.
I get prompted to connect to a Mac. No.
I get prompted for the target (Win 10 is the only choice)
I get the message "A problem was encountered creating the sub project 'App1.Windows'. This project requires a Visual Studio update to load. Right-click on the project and choose "Download Update"."
VS is still busy creating things so I can't click Download Update yet so I click OK
VS finishes creating things.
I look for "Download Updates" on the Windows project - it's not there
All 4 projects are there - PCL, Droid, iOS, and Windows. So I try to compile.
Now the fun begins. I get 37 compilation errors, all in the Android project.
OK - today isn't the best day - I'm in and out a lot - but lets see what we can do. Where are you are the moment? What is installed, what is working, what isn't? (Just to recap so we know where we are)
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
Last Visit: 31-Dec-99 19:00 Last Update: 20-Jan-17 5:09