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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.

Latest Articles

by Jose A Pascoa
Desktop Duplication API in Delphi
by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
by Simon Jackson
Updating Old FBX Files for the Modern Era
by bigbro_1985
A Simplified Joystick Interface utilizing DirectX, which can be used for a quick interface to control various ROVs or Robotic platforms.

Research Library

Every developer wants to write good code – code they can be proud of....


by Member 12827325 on Article "DirectShow Filters Development Part...
by Member 10566729 on Article "DirectShow Filters Development Part...
by MadeByVince on article "Obtaining Input Form a Joystick with...
by john.smith23 on Article "Interactive 3D Spectrum Analyzer...
by Kailang on Article "Interactive 3D Spectrum Analyzer...

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