Click here to Skip to main content
12,635,662 members (25,704 online)
Rate this:
Please Sign up or sign in to vote.
See more: GDI GDI+ OpenGL DirectX

I'm a high-school student seeking to learn about 3D programming. I have experience with C# and C++, OOP and more.

I don't have any intentions of making high-grade stuff with 3D, but I do want to learn something that I might use in the future. So I have a few questions:

1)Is the 3D options in WPF can replace DirectX/XNA? Can they all accomplish the same?
2)Is XNA a standard for future game development? Do you see programmers moving from DirectX to XNA?
3)What do you think that a beginner should be learning? Yet I don't want to learn for example using XNA if I'll probably forget it in a year because I'll be using DirectX for example. (I'm just trying to be time-efficient - I'm not lazy).
4)A book recommendation would be appriciated if you see fit :)

Thank you all :)
Posted 2-Sep-08 9:18am

1 solution

Rate this: bad
Please Sign up or sign in to vote.

Solution 1


I would suggest you to visit the following links to know the difference between WPF, DIRECTX and XNA.[^][^]

Hope this helps :)

  Print Answers RSS
Top Experts
Last 24hrsThis month

Advertise | Privacy | Mobile
Web02 | 2.8.161208.2 | Last Updated 2 Sep 2008
Copyright © CodeProject, 1999-2016
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100