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I'm trying to use OpenGL with C#, got a lot of help from NEHE (used the code ported in C#). Now I need colission detection's (lesson 30) code in C# (which is not available there). Someone please help me, I don't know much of either C# or OpenGL.
Posted 16-Aug-12 5:32am
Updated 16-Aug-12 6:47am
Wes Aday104.2K
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Solution 1

Seem to be a good deal of results on Google[^]. You try out some of the links and than come back if you are completely stuck, ok?

Good luck :)
Espen Harlinn 16-Aug-12 10:49am
Yes, google :)
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Solution 2

JigLibX[^] is pretty good - it's tailored for XNA, but you should be able to get a feel for how things are done.

Best regards
Espen Harlinn
Kenneth Haugland 16-Aug-12 10:45am
DO they use it with WPF? XNA seems C++'ish to me, althoug XNA is the 3D engine in Silverlight 5 i think...
Espen Harlinn 16-Aug-12 10:49am
You can mix XNA with WPF, here is a nice article on this:
Kenneth Haugland 16-Aug-12 10:53am
a 5 for the link ;)
Espen Harlinn 16-Aug-12 10:54am
Thank you, Kenneth :)
Mika Wendelius 16-Aug-12 16:37pm
Nice link!
Espen Harlinn 16-Aug-12 17:01pm
Thank you, Mika :-D
Sergey Alexandrovich Kryukov 18-Aug-12 12:58pm
Interesting library, good to know.
"Physics" in 3D is a pretty difficult thing, especially with collision.
Thanks for sharing, my 5.
Espen Harlinn 18-Aug-12 13:06pm
Thank you, Sergey :-D

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