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See more: C# XNA4.0
I want to move the sprite in the direction it's rotated.
if (newState.IsKeyDown(Keys.W))
            {
                airplanePos += new Vector2(Convert.ToInt32(Math.Sin(airplaneAngle * 360)), Convert.ToInt32(Math.Cos(airplaneAngle * 360)));
            }
Posted 26-Nov-12 4:53am
MaXx0r405
Updated 26-Nov-12 4:54am
v3
Comments
ryanb31 26-Nov-12 9:58am
   
What's the problem?
MaXx0r 26-Nov-12 10:08am
   
It doesn't move in the right direction, I guess the direction calculation is wrong.

1 solution

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Solution 1

I BELIEVE it should be like this, although I haven't tested it:

if (newState.IsKeyDown(Keys.W))
            {
                airplanePos += new Vector2(Convert.ToInt32(Math.Cos(airplaneAngle * 360)), Convert.ToInt32(Math.Sin(airplaneAngle * 360)));
            }
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v2

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