Click here to Skip to main content
12,830,304 members (44,883 online)
Rate this:
Please Sign up or sign in to vote.
See more: C++ Windows DirectX

I need to draw something in DirectX 9.
I am interested to work in a way that the coordinates will be adjusted to pixels, while (0,0) will be the TopLeft corner. Here is what I do:

RECT clientRect;
::GetClientRect(m_hWIN, &clientRect);

D3DXMATRIX matOrtho2D, matIdentity;    

D3DXMatrixOrthoOffCenterLH(&matOrtho2D, 0, clientRect.right, 0, clientRect.bottom, 0.0f, 1.0f);

g_pDirect3D_Device->SetTransform(D3DTS_PROJECTION, &matOrtho2D);
g_pDirect3D_Device->SetTransform(D3DTS_WORLD, &matIdentity);
g_pDirect3D_Device->SetTransform(D3DTS_VIEW, &matIdentity);

This works fine, except the (0,0) is the BottomLeft corner. How can I change it?
Posted 26-Dec-12 21:11pm
Updated 26-Dec-12 21:12pm
Rate this: bad
Please Sign up or sign in to vote.

Solution 2

DirectX uses the bottome left of the image as its origin, as described here[^].
Rate this: bad
Please Sign up or sign in to vote.

Solution 3

This should be added to the code:
D3DXMatrixTranslation(&matTranslate, 0, (float)clientRect.bottom, 0.0f);
D3DXMatrixRotationX(&matFlip, D3DXToRadian(180));
D3DXMATRIX matCoordTransform = matFlip * matTranslate;

g_pDirect3D_Device->SetTransform(D3DTS_WORLD, &matCoordTransform);

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

    Print Answers RSS
Top Experts
Last 24hrsThis month

Advertise | Privacy | Mobile
Web01 | 2.8.170326.1 | Last Updated 27 Dec 2012
Copyright © CodeProject, 1999-2017
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100