This is my retro inspired game for touch screens that I love for the app inovation contest.
It is written in agk basic by the gamecreators and I have plans to make it open source when its finished because it means I can play more games if I help others.
Jump, run, collect and avoid traps to reach the end.
My simple idea is Rick Dangerous meets Mario and I have already done about 50 % of the game. It uses touch screen or keyboard for controls. I use box 2D physics for all physical stuff thats fun. I also use overdraw so there is no black borders wathever the device resolution, but widescreen devices get an advantage of seeing more of the map.
The game will have 12 levels in its first release but i have plans to double it later on.
I haven't added the shooting aspect but have plans for it when the other stuff is a bit more polished.
Latest movie off the beta with brand new title screen and ingame music.
I invested some of my hard earned money on some retro tunes from playonloop.
Iam pretty much waiting on the gamecreators to implement the sensors and touch screen api for windows in to agk(app game kit).
A Quick View of the Very Simple On-The-Fly Map Editing for This Engine
It's made with the thought of fast map creation and simplicity.
Old Updates to My Entry.
Old video files.
Old Gameplay Video
My touch screen tests on android device. (I don't have an touch screen computer.)
Early APK Test File for Android That Is Now Outdated
(It's buggy but shows the early touch screen controls.)
When the game is done so should anyone find the complete media and project files at the gamecreators agk thread hopefully.
Points of Interest
I pretty much more love the fun of coding than actually making any programs.
- I entered the article 12-10-12
- Updated 12-10-17
- Updated with an movie of the tile mapper 12-10-19
- Updated with an new video of new title screen and ingame music 12-10-28