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Excerpt from Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

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22 Sep 2010CPOL35 min read 44.5K   8  
This chapter looks at various iPhone prototyping approaches—paper, software, and video—and suggests how to choose the best approach for your app.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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