Click here to Skip to main content
13,088,101 members (39,778 online)
Click here to Skip to main content
Alternatives
Add your own
alternative version

Tagged as

Stats

20.1K views
13 bookmarked
Posted 22 Oct 2009

OpenGL ES: Batch Rendering on the iPhone

, 22 Oct 2009
Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

Alternatives

Members may post updates or alternatives to this current article in order to show different approaches or add new features.

No alternatives have been posted.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Craig Giles
United States United States
No Biography provided

| | Privacy | Terms of Use | Mobile
Web04 | 2.8.170813.1 | Last Updated 22 Oct 2009
Article Copyright 2009 by Craig Giles
Everything else Copyright © CodeProject, 1999-2017
Layout: fixed | fluid