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XNA to UnityXNA and Beyond

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5 Nov 2012CPOL10 min read 17K   10  
XNA to UnityXNA and beyond

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Written By
Architect ZenithMoon Studios
United Kingdom United Kingdom
Long-time game developer / IT maniac.
By day I architect, design, build and deliver enriching Mixed Reality solutions to clients, bringing the work of AR/VR to light in new and interesting ways, by night I Masquerade as the Master Chief of ZenithMoon Studios, my own game development studio.

At heart, I am a community developer breaking down lots of fun and curious technologies and bringing them to the masses.

I'm also a contributor to several open-source projects, most notably, the Reality Toolkit and all the services provided by the Reality Collective, The Unity-UI-Extensions project, as well as in the past the AdRotator advertising rotator project for Windows and Windows Phone.

Currently, I spend my time fulfilling contracts in the Mixed Reality space (primarily for an XR experience firm called Ethar), writing books, technically reviewing tons of material and continuing my long tradition of contributing to open-source development, as well as delivering talks, but that goes without saying Big Grin | :-D

Mixed Reality MVP, Xbox Ambassador, MS GameDevelopment Ambassador & Best selling author:

[Accelerating Unity Through Automation](https://www.amazon.co.uk/Accelerating-Unity-Through-Automation-Offloading/dp/1484295072/ref=rvi_sccl_3/262-0817396-1418043)
[Mastering Unity 2D Game Development] (https://www.packtpub.com/game-development/mastering-unity-2d-game-development)
[Unity 3D UI Essentials] (https://www.packtpub.com/game-development/unity-3d-gui-essentials)

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