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Articles / High Performance Computing / GPU

Persistent Mapped Buffers in OpenGL

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3 Feb 2015CPOL10 min read 30.1K   9  
Summary of techniques to stream data from CPU to GPU in OpenGL with focusing on new method called persistent mapped buffers.

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Poland Poland
Software developer interested in creating great code and passionate about teaching.

Author of C++17 In Detail - a book that will teach you the latest features of C++17!

I have around 11 years of professional experience in C++/Windows/Visual Studio programming. Plus other technologies like: OpenGL, game development, performance optimization.

In 2018 I was awarded by Microsoft as MVP, Developer Technologies.

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