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Posted 2 Sep 2010

Implementing Auto-tiling Functionality in a Tile Map Editor

, 7 Sep 2010
This article presents an algorithm and data structures to implement auto-tiling as seen in RPG Maker, the Starcraft level editor, etc.

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Compare Revision Minor Date Status Editor
8 - publicly available No 3-Nov-10 3:59 Available Deeksha Shenoy
6 No 7-Sep-10 12:56 Composing Colin Vella
5 No 7-Sep-10 12:53 Composing Colin Vella
2 No 2-Sep-10 13:57 Composing Colin Vella
1 No 2-Sep-10 12:58 Composing Colin Vella

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Colin Vella
Software Developer (Senior)
Malta Malta
No Biography provided

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