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Posted 26 Aug 2006

A multithreaded, OpenGL-enabled application.

, 26 Nov 2014
Provides a base to use when programming OpenGL-enabled applications for the real world, rather than a simple hello world.



Compare Revision Minor Date Status Editor
10 - publicly available Yes 14-Nov-17 16:38 Available Jeremy Falcon
Added a VS 2017 compatible solution.
5 No 27-Nov-14 4:31 Available Sean Ewington
Updates in content.
4 No 26-Nov-14 13:25 Available Jeremy Falcon
Updates in content.
3 No 26-Nov-14 13:23 Available Jeremy Falcon
Updated the project to better reflect modern design standards and support 64-bit.
2 No 6-May-14 9:47 Available Jeremy Falcon
Updates in content. Changes: 11
1 No 15-Nov-06 19:56 Available Paul Conrad


This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0


About the Author

Jeremy Falcon
Product Manager
United States United States
I've been in software development since 1994. Over the years I've learned quite a lot in what it takes to complete the process of pushing out a quality product to customers in a timely fashion. As most of my colleagues could attest, there have been many challenges in our new and growing field in the past couple of decades as the industry matures rapidly. Much more so than most others historically speaking.

As such, I've learned one of the best aspects of software engineering is embracing the change that inherently comes along with it as new technologies constantly emerge to help us improve our world one application at a time as we make sense of the overwhelming amount of data now prevalent in the Information Age.

We truly live in a time unlike that ever known to mankind in recorded history, and it is my hope to do my part to help it along to face the challenges and demands of tomorrow.

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