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Posted 5 Jun 2009

Simple AI for the Game of Breakthrough

, 5 Jun 2009
This article presents an implementation of a simple alpha-beta player for the board game of Breakthrough.

Revisions


  

Compare Revision Minor Date Status Editor
5 - publicly available No 22-Jul-16 3:36 Available Sean Ewington
Updates in content.
4 No 10-Jun-10 6:30 Available Smitha Nishant
3 No 5-Jun-09 10:34 Composing Kel_
2 No 5-Jun-09 10:09 Composing Kel_
1 No 5-Jun-09 10:05 Composing Kel_

License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)

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About the Author

Kel_
Chief Technology Officer Misakai Ltd.
Ireland Ireland
Roman Atachiants, Ph.D. is the architect behind emitter.io service, a real-time, low-latency publish/subscribe service for IoT, Gaming. He is a software engineer and scientist with extensive experience in different computer science domains, programming languages/principles/patterns & frameworks.

His main expertise consists of C# and .NET platform, game technologies, cloud, human-computer interaction, big data and artificial intelligence. He has an extensive programming knowledge and R&D expertise.



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