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Posted 5 Jun 2009

Simple AI for the Game of Breakthrough

, 5 Jun 2009
This article presents an implementation of a simple alpha-beta player for the board game of Breakthrough.



Compare Revision Minor Date Status Editor
5 - publicly available No 22-Jul-16 3:36 Available Sean Ewington
Updates in content.
4 No 10-Jun-10 6:30 Available Smitha Nishant
3 No 5-Jun-09 10:34 Composing Kel_
2 No 5-Jun-09 10:09 Composing Kel_
1 No 5-Jun-09 10:05 Composing Kel_


This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


About the Author

Chief Technology Officer Misakai Ltd.
Ireland Ireland
Roman Atachiants, Ph.D. is the architect behind service, a real-time, low-latency publish/subscribe service for IoT, Gaming. He is a software engineer and scientist with extensive experience in different computer science domains, programming languages/principles/patterns & frameworks.

His main expertise consists of C# and .NET platform, game technologies, cloud, human-computer interaction, big data and artificial intelligence. He has an extensive programming knowledge and R&D expertise.

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