Click here to Skip to main content
13,093,531 members (77,504 online)
Click here to Skip to main content

Tagged as

Stats

20.1K views
13 bookmarked
Posted 22 Oct 2009

OpenGL ES: Batch Rendering on the iPhone

, 22 Oct 2009
Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

Revisions


  

Compare Revision Minor Date Status Editor
1 - publicly available No 22-Oct-09 9:30 Available Sean Ewington

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Craig Giles
United States United States
No Biography provided

You may also be interested in...

Permalink | Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.170813.1 | Last Updated 22 Oct 2009
Article Copyright 2009 by Craig Giles
Everything else Copyright © CodeProject, 1999-2017
Layout: fixed | fluid