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Posted 9 Oct 2012

Celerity: Sensory Overload

, 3 Dec 2012
Sensor-controlled XNA tunnel game with VR head-tracking.



Compare Revision Minor Date Status Editor
16 - publicly available No 3-Dec-12 7:25 Available Smitha Nishant
Updates in content.
15 No 30-Nov-12 13:55 Pending Adam David Hill
V8 Added link to a video demo of the app, an AppUp store link and updated news section
13 No 29-Nov-12 21:51 Pending Adam David Hill
V7 Added "Out Of Touch" section, embellished audio section + minor fixes
11 No 24-Nov-12 7:13 Pending Adam David Hill
V6 Fixed corrupted code samples & added the Stress Release section
9 No 23-Nov-12 14:46 Pending Adam David Hill
V5 Major post-submission update, most sections updated
8 No 23-Oct-12 16:44 Available Chris Maunder
Updates in content. 520 changes had been made.
7 No 23-Oct-12 13:51 Pending Adam David Hill
Big update to the Tunnel section.
6 No 18-Oct-12 12:13 Available Sean Ewington
Updates in content. 2 changes had been made.
5 No 18-Oct-12 2:29 Pending Adam David Hill
Typo & minor progress updates.
4 No 15-Oct-12 3:09 Available Smitha Nishant
Updates in content.
3 No 15-Oct-12 2:43 Pending Adam David Hill
Minor corrections, and "current progress" updated
2 No 9-Oct-12 15:24 Available Chris Maunder
Updates in content.
1 No 9-Oct-12 14:39 Pending Adam David Hill
Initial creation


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Adam David Hill
Software Developer
United Kingdom United Kingdom


Musician turned Software Engineer (turned professional around 6 years ago). Mainly interested in games & mobility.

Sometimes I do real work, too.

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