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Articles by _Maxxx_ (Articles: 8, Technical Blog: 1)

Articles: 8, Technical Blog: 1

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Average article rating: 4.89

Android
Android Tutorial Contest
Posted: 29 Jul 2014   Updated: 30 Jul 2014   Views: 18,430   Rating: 4.80/5    Votes: 5   Popularity: 3.22
Licence: The Code Project Open License (CPOL)      Bookmarked: 21   Downloaded: 0
A step-by-step beginners guide to setting up a development environment to write games using Cocos2d-X 3.2 on a Mac
Posted: 3 Aug 2014   Updated: 16 Sep 2014   Views: 40,930   Rating: 4.93/5    Votes: 30   Popularity: 7.27
Licence: The Code Project Open License (CPOL)      Bookmarked: 67   Downloaded: 0
A step-by-step beginners guide to setting up a development environment to write games using Cocos2d-X 3.2 on a PC
iOS and watchOS
General
Posted: 16 Feb 2014   Updated: 16 Feb 2014   Views: 10,680   Rating: 4.76/5    Votes: 5   Popularity: 3.32
Licence: The Code Project Open License (CPOL)      Bookmarked: 1   Downloaded: 0
Well it wasn’t as easy as I thought it was going to be, but I managed to get a version of my scrolling texture program working under cocos2d-x V3 Beta 2. I set up cocos2d-x v3 as in my previous … Continue reading →
Windows Presentation Foundation
General
Posted: 27 Mar 2011   Updated: 3 Dec 2013   Views: 171,380   Rating: 4.96/5    Votes: 98   Popularity: 9.88
Licence: The Code Project Open License (CPOL)      Bookmarked: 347   Downloaded: 4,244
Using an extended MVVM pattern for real world LOB applications: Part 1
Posted: 27 Mar 2011   Updated: 3 Dec 2013   Views: 55,940   Rating: 4.96/5    Votes: 28   Popularity: 7.18
Licence: The Code Project Open License (CPOL)      Bookmarked: 83   Downloaded: 1,813
Using an extended MVVM pattern for real world LOB applications: Part 2
Posted: 27 Mar 2011   Updated: 3 Dec 2013   Views: 61,930   Rating: 4.89/5    Votes: 24   Popularity: 6.74
Licence: The Code Project Open License (CPOL)      Bookmarked: 66   Downloaded: 1,815
Using an extended MVVM pattern for real world LOB applications: Part 4
Posted: 27 Mar 2011   Updated: 13 Dec 2013   Views: 39,850   Rating: 4.88/5    Votes: 18   Popularity: 6.12
Licence: The Code Project Open License (CPOL)      Bookmarked: 65   Downloaded: 866
Using an extended MVVM pattern for real world LOB applications: Part 3
IoT Overview
General
Posted: 20 Oct 2014   Updated: 20 Oct 2014   Views: 14,620   Rating: 4.96/5    Votes: 16   Popularity: 5.97
Licence: The Code Project Open License (CPOL)      Bookmarked: 20   Downloaded: 0
The Internet of Things needs YOU!

Average blogs rating: 0.00

Installation
General
Posted: 16 Feb 2014   Updated: 16 Feb 2014   Views: 6,600   Rating: 0.00/5    Votes:    Popularity: 0.00
Licence: The Code Project Open License (CPOL)      Bookmarked: 0   Downloaded: 0
I decided that it would be best in the long run if I tried out Cocos2d-X V3 and try and get PooperPig into C++ So, downloading Cocos2d-X wasn’t hard – just head to the cocos2d download page; , download the zip, … Continue reading →
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_Maxxx_
Software Developer (Senior) Devo
Australia Australia
Software developer par excellence,sometime artist, teacher, musician, husband, father and half-life 2 player (in no particular order either of preference or ability)
Started programming aged about 16 on a Commodore Pet.
Self-taught 6500 assembler - wrote Missile Command on the Pet (impressive, if I say so myself, on a text-only screen!)
Progressed to BBC Micro - wrote a number of prize-winning programs - including the best graphics application in one line of basic (it drew 6 multicoloured spheres viewed in perspective)
Trained with the MET Police as a COBOL programmer
Wrote platform game PooperPig which was top of the Ceefax Charts for a while in the UK
Did a number of software dev roles in COBOL
Progressed to Atari ST - learned 68000 assembler & write masked sprite engine.
Worked at Atari ST User magazine as Technical Editor - and was editor of Atari ST World for a while.
Moved on to IBM Mid range for work - working as team leader then project manager
Emigrated to Aus.
Learned RPG programming on the job (by having frequent coffee breaks with the wife!!)
Moved around a few RPG sites
Wrote for PC User magazine - was Shareware Magazine editor for a while.
Organised the first large-scale usage of the Internet in Australia through PC User magazine.
Moved from RPG to Delphi 1
Developed large applications in Delphi before moving on to VB .Net and C#
Became I.T. Manager - realised how boring paper pushing can be
And now I pretty much do .Net development in the daytime, while redeveloping PooperPig for the mobile market at night.


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