Click here to Skip to main content
13,353,462 members (66,353 online)

Articles by ed welch (Articles: 4, Technical Blogs: 5, Tip/Trick: 1)

Articles: 4, Technical Blogs: 5, Tip/Trick: 1

RSS Feed

Average article rating: 4.20

Miscellaneous
General
Posted: 26 Dec 2002   Updated: 26 Dec 2002   Views: 98,750   Rating: 4.63/5    Votes: 22   Popularity: 6.21
Licence: Not specified      Bookmarked: 23   Downloaded: 25,993
Class that provides better mouse click handling for the standard windows slider control
iOS and watchOS
General
Posted: 9 Nov 2010   Updated: 24 Nov 2010   Views: 60,460   Rating: 4.75/5    Votes: 10   Popularity: 4.74
Licence: The Code Project Open License (CPOL)      Bookmarked: 27   Downloaded: 2,864
Faster, smarter and better looking fonts rendered with OpenGL ES
Posted: 23 Apr 2016   Updated: 23 Apr 2016   Views: 5,250   Rating: 2.50/5    Votes: 3   Popularity: 1.24
Licence: The Code Project Open License (CPOL)      Bookmarked: 0   Downloaded: 0
How well does XCode's auto vectorization work in practice?
Mobile Development
Games
Posted: 15 Feb 2012   Updated: 1 Apr 2012   Views: 100,190   Rating: 4.93/5    Votes: 16   Popularity: 5.91
Licence: The BSD License      Bookmarked: 55   Downloaded: 6,194
A utility to create texture atlases for 2D OpenGL games

Average blogs rating: 4.25

HTML / CSS
General
Posted: 9 Jan 2012   Updated: 9 Jan 2012   Views: 19,600   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: The Code Project Open License (CPOL)      Bookmarked: 6   Downloaded: 0
HTML5 Eyes that follow the mouse
Posted: 16 Jan 2012   Updated: 18 Jan 2012   Views: 19,170   Rating: 0.00/5    Votes:    Popularity: 0.00
Licence: The Code Project Open License (CPOL)      Bookmarked: 7   Downloaded: 0
HTML5 animation using a texture atlas
Game Development
General
Posted: 25 Oct 2010   Updated: 25 Oct 2010   Views: 8,130   Rating: 3.50/5    Votes: 2   Popularity: 1.05
Licence: The Code Project Open License (CPOL)      Bookmarked: 0   Downloaded: 0
Two tips to reduce game start up time
Uncategorised Technical Blogs
General
Posted: 25 Oct 2010   Updated: 25 Oct 2010   Views: 5,230   Rating: 0.00/5    Votes:    Popularity: 0.00
Licence: The Code Project Open License (CPOL)      Bookmarked: 1   Downloaded: 0
I was trying to get my engine perform better on older iDevices. I need to be able to render 18 characters on screen simultaneously, however on the 1st gen iPod touch it takes 63ms to render the scene. I thought I’d try to use vfp assembly to speed it up, using code from this site: [...]
Posted: 25 Oct 2010   Updated: 25 Oct 2010   Views: 5,780   Rating: 0.00/5    Votes:    Popularity: 0.00
Licence: The Code Project Open License (CPOL)      Bookmarked: 0   Downloaded: 0
Slowville: std::map

Average tips rating: 4.50

STL
General
Posted: 13 Oct 2012   Updated: 13 Oct 2012   Views: 5,390   Rating: 4.50/5    Votes: 2   Popularity: 1.20
Licence: The Code Project Open License (CPOL)      Bookmarked: 2   Downloaded: 0
Automatically stepping over STL
No reference articles have been posted.

ed welch
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.


Advertise | Privacy |
Web04 | 2.8.180111.1 | Last Updated 22 Jan 2018
Copyright © CodeProject, 1999-2018
All Rights Reserved. Terms of Service
Layout: fixed | fluid