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Parallel programming on PlayStation 3 (Cell architecture) by example: Puzzle solving

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14 Jul 200813 min read
A bird's eye view of the programming model for the new PlayStation 3 console and an interesting example of useful concurrency.

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About the Author

Dragos Sbirlea
Software Developer
Romania Romania
Dragos is currently a student at the Polytechnic University of Bucharest. He likes keeping up to date with new and amazing technologies and he hopes he will one day master the mechanisms behind modern day programming languages so that he can write the best possible code from a performance and maintainability point of view.

He keeps track of the things he learns on a daily basis on his blog, at http://picobit.wordpress.com/ .

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