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Effective Java

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31 Oct 2008CPOL41 min read
This chapter concerns creating and destroying objects: when and how to create them, when and how to avoid creating them, how to ensure they are destroyed in a timely manner, and how to manage any cleanup actions that must precede their destruction.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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Addison-Wesley
United States United States
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