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Shattering the Cross Platform Myth

25 Jul 2014CPOL
Fragmentation is bad for business and mobile game development is a very fragmented business that is ripe with pitfalls and difficulties. This article outlines these factors and explains how developers are able to overcome them, cutting costs and without the need for compromise.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Mat Hopwood
United Kingdom United Kingdom
Mat is Senior Software Engineer for Marmalade Technologies Ltd. He has worked in the games industry as a game and gaming technology developer for over 20 years on a huge range of 2D and 3D games, game engines and development tools across different platforms.

Posted 25 Jul 2014


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