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The Windows Access Control Model: Part 2

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27 Jun 2005CPOL43 min read 244.3K   7.2K   113  
This second part of the Access Control series will program with the basic Access Control structures.
//-----------------------------------------------------------------------------
// boost mpl/aux_/fold_impl_body.hpp header file
// See http://www.boost.org for updates, documentation, and revision history.
//-----------------------------------------------------------------------------
//
// Copyright (c) 2000-02
// Aleksey Gurtovoy
//
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee, 
// provided that the above copyright notice appears in all copies and 
// that both the copyright notice and this permission notice appear in 
// supporting documentation. No representations are made about the 
// suitability of this software for any purpose. It is provided "as is" 
// without express or implied warranty.

// no include guards, the header is intended for multiple inclusion!

#if !defined(BOOST_PP_IS_ITERATING)

#   include "boost/mpl/aux_/apply.hpp"
#   include "boost/mpl/aux_/next.hpp"
#   include "boost/mpl/aux_/config/ctps.hpp"
#   include "boost/mpl/aux_/config/nttp.hpp"

#   include "boost/mpl/limits/unrolling.hpp"
#   include "boost/mpl/aux_/preprocessor/repeat.hpp"

#   include "boost/preprocessor/iterate.hpp"
#   include "boost/preprocessor/dec.hpp"
#   include "boost/preprocessor/cat.hpp"

// local macros, #undef-ined at the end of the header

#   define AUX_ITER_FOLD_STEP(unused, i, unused2) \
    typedef typename BOOST_MPL_AUX_APPLY2( \
          ForwardOp \
        , BOOST_PP_CAT(state,i) \
        , BOOST_MPL_AUX_FOLD_IMPL_OP(BOOST_PP_CAT(iter,i)) \
        )::type BOOST_PP_CAT(state,BOOST_PP_INC(i)); \
    typedef typename BOOST_MPL_AUX_NEXT(BOOST_PP_CAT(iter,i)) \
        BOOST_PP_CAT(iter,BOOST_PP_INC(i)); \
    /**/

#   define AUX_FOLD_IMPL_NAME \
    BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_impl) \
    /**/

#   define AUX_FOLD_CHUNK_NAME \
    BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_chunk) \
    /**/

namespace boost {
namespace mpl {
namespace aux {

//: forward declaration
template<
      BOOST_MPL_AUX_NTTP_DECL(long, N)
    , typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME;

#if !defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION)

#   if !defined(__BORLANDC__)

#   define BOOST_PP_ITERATION_PARAMS_1 \
    (3,(0, BOOST_MPL_UNROLLING_LIMIT, "boost/mpl/aux_/fold_impl_body.hpp"))
#   include BOOST_PP_ITERATE()

// implementation for N that exceeds BOOST_MPL_UNROLLING_LIMIT
template<
      BOOST_MPL_AUX_NTTP_DECL(long, N)
    , typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME
{
    typedef AUX_FOLD_IMPL_NAME<
          BOOST_MPL_UNROLLING_LIMIT
        , First
        , Last
        , State
        , ForwardOp
        > chunk_;

    typedef AUX_FOLD_IMPL_NAME<
          ( (N - BOOST_MPL_UNROLLING_LIMIT) < 0 ? 0 : N - BOOST_MPL_UNROLLING_LIMIT )
        , typename chunk_::iterator
        , Last
        , typename chunk_::state
        , ForwardOp
        > res_;
        
    typedef typename res_::state state;
    typedef typename res_::iterator iterator;
};

// fallback implementation for sequences of unknown size
template<
      typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME<-1,First,Last,State,ForwardOp>
    : AUX_FOLD_IMPL_NAME<
          -1
        , typename BOOST_MPL_AUX_NEXT(First)
        , Last
        , typename BOOST_MPL_AUX_APPLY2(ForwardOp,State,BOOST_MPL_AUX_FOLD_IMPL_OP(First))::type
        , ForwardOp
        >
{
};

template<
      typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME<-1,Last,Last,State,ForwardOp>
{
    typedef State state;
    typedef Last iterator;
};

#   else // __BORLANDC__

// Borland have some serious problems with the unrolled version, so
// we always use a basic implementation
template<
      BOOST_MPL_AUX_NTTP_DECL(long, N)
    , typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME
{
    typedef AUX_FOLD_IMPL_NAME<
          -1
        , typename First::next
        , Last
        , typename BOOST_MPL_AUX_APPLY2(ForwardOp,State,BOOST_MPL_AUX_FOLD_IMPL_OP(First))::type
        , ForwardOp
        > res_;

    typedef typename res_::state state;
    typedef typename res_::iterator iterator;
    typedef state type;
};

template<
      BOOST_MPL_AUX_NTTP_DECL(long, N)
     , typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME<N,Last,Last,State,ForwardOp >
{
    typedef State state;
    typedef Last iterator;
    typedef state type;
};

#   endif // __BORLANDC__
 
#else // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION

template< BOOST_MPL_AUX_NTTP_DECL(long, N) >
struct AUX_FOLD_CHUNK_NAME;

#   define BOOST_PP_ITERATION_PARAMS_1 \
    (3,(0, BOOST_MPL_UNROLLING_LIMIT, "boost/mpl/aux_/fold_impl_body.hpp"))
#   include BOOST_PP_ITERATE()

// implementation for N that exceeds BOOST_MPL_UNROLLING_LIMIT
template< BOOST_MPL_AUX_NTTP_DECL(long, N) > 
struct AUX_FOLD_CHUNK_NAME
{
    template<
          typename First
        , typename Last
        , typename State
        , typename ForwardOp
        > 
    struct result_
    {
        typedef AUX_FOLD_IMPL_NAME<
              BOOST_MPL_UNROLLING_LIMIT
            , First
            , Last
            , State
            , ForwardOp
            > chunk_;

        typedef AUX_FOLD_IMPL_NAME<
              ( (N - BOOST_MPL_UNROLLING_LIMIT) < 0 ? 0 : N - BOOST_MPL_UNROLLING_LIMIT )
            , typename chunk_::iterator
            , Last
            , typename chunk_::state
            , ForwardOp
            > res_;

        typedef typename res_::state state;
        typedef typename res_::iterator iterator;
    };
};

// fallback implementation for sequences of unknown size
template<
      typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_step);

template<
      typename Last
    , typename State
    >
struct BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_null_step)
{
    typedef Last iterator;
    typedef State state;
};

template<> 
struct AUX_FOLD_CHUNK_NAME<-1>
{
    template<
          typename First
        , typename Last
        , typename State
        , typename ForwardOp
        > 
    struct result_
    {
        typedef typename if_<
              typename is_same<First,Last>::type
            , BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_null_step)<Last,State>
            , BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_step)<First,Last,State,ForwardOp>
            >::type res_;

        typedef typename res_::state state;
        typedef typename res_::iterator iterator;
    };

#if defined(BOOST_MPL_MSVC_60_ETI_BUG)
    //: ETI workaround
    template<> struct result_<int,int,int,int>
    {
        typedef int state;
        typedef int iterator;
    };
#endif
};

template<
      typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct BOOST_PP_CAT(BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX,_step)
{
    // can't inherit here - it breaks MSVC 7.0
    typedef AUX_FOLD_CHUNK_NAME<-1>::template result_<
          typename BOOST_MPL_AUX_NEXT(First)
        , Last
        , typename BOOST_MPL_AUX_APPLY2(ForwardOp,State,BOOST_MPL_AUX_FOLD_IMPL_OP(First))::type
        , ForwardOp
        > chunk_;

    typedef typename chunk_::state state;
    typedef typename chunk_::iterator iterator;
};

template<
      BOOST_MPL_AUX_NTTP_DECL(long, N)
    , typename First
    , typename Last
    , typename State
    , typename ForwardOp
    > 
struct AUX_FOLD_IMPL_NAME
    : AUX_FOLD_CHUNK_NAME<N>
        ::template result_<First,Last,State,ForwardOp>
{
};

#endif // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION

} // namespace aux
} // namespace mpl
} // namespace boost

#   undef AUX_FOLD_IMPL_NAME
#   undef AUX_FOLD_CHUNK_NAME
#   undef AUX_ITER_FOLD_STEP

#undef BOOST_MPL_AUX_FOLD_IMPL_OP
#undef BOOST_MPL_AUX_FOLD_IMPL_NAME_PREFIX

///// iteration

#else

#if !defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION)

template<
      typename First
    , typename Last
    , typename State
    , typename ForwardOp
    >
struct AUX_FOLD_IMPL_NAME<BOOST_PP_FRAME_ITERATION(1),First,Last,State,ForwardOp>
{
    typedef First iter0;
    typedef State state0;

    BOOST_MPL_PP_REPEAT(
          BOOST_PP_FRAME_ITERATION(1)
        , AUX_ITER_FOLD_STEP
        , unused
        )

    typedef BOOST_PP_CAT(state,BOOST_PP_FRAME_ITERATION(1)) state;
    typedef BOOST_PP_CAT(iter,BOOST_PP_FRAME_ITERATION(1)) iterator;
};

#else

template<>
struct AUX_FOLD_CHUNK_NAME<BOOST_PP_FRAME_ITERATION(1)>
{
    template<
          typename First
        , typename Last
        , typename State
        , typename ForwardOp
        >
    struct result_
    {
        typedef First iter0;
        typedef State state0;

        BOOST_MPL_PP_REPEAT(
              BOOST_PP_FRAME_ITERATION(1)
            , AUX_ITER_FOLD_STEP
            , unused
            )

        typedef BOOST_PP_CAT(state,BOOST_PP_FRAME_ITERATION(1)) state;
        typedef BOOST_PP_CAT(iter,BOOST_PP_FRAME_ITERATION(1)) iterator;
    };

#if defined(BOOST_MPL_MSVC_60_ETI_BUG)
    //: ETI workaround
    template<> struct result_<int,int,int,int>
    {
        typedef int state;
        typedef int iterator;
    };
#endif
};

#endif // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION

#endif // BOOST_PP_IS_ITERATING

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Written By
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Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).

His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.

He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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