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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version:2.0.50215.44
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope = "member", Target = "NetAccessControl.Properties.Resources.get_ResourceManager():System.Resources.ResourceManager")]
[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope = "member", Target = "NetAccessControl.Properties.Resources.get_Culture():System.Globalization.CultureInfo")]
[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope = "member", Target = "NetAccessControl.Properties.Resources.set_Culture(System.Globalization.CultureInfo):Void")]
namespace NetAccessControl.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NetAccessControl.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
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Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).
His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.
He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related
.