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Develop embedded systems based on UML state machines

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1 Jun 2005CPOL3 min read 81.3K   1.3K   37  
This article discovers how to develop and simulate cross-platform embedded systems using the UML State Machine Wizard.
/*
FILE:MenuCtrl.h
NOTE: The State Machine Wizard will add mapping macros between /*{{ and /*}}. Do NOT modify manually.
*/

#ifndef MENUCTRL_H
#define MENUCTRL_H

#include "sme.h"
#include "UICtrl.h"

#ifdef __cplusplus
extern "C" {
#endif

SME_BEGIN_STATE_DECLARE(MenuCtrl)
	/*{{SME_STATE_DECLARE(MenuCtrl)*/
	SME_STATE_DECLARE(MenuCtrl)
	SME_MAX_STATE(MenuCtrl)
	/*}}SME_STATE_DECLARE*/
SME_END_STATE_DECLARE

/*{{SME_BEGIN_EVENT_HANDLER(MenuCtrl)*/
int MenuCtrlEntry(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int MenuCtrlExit(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int OnMenuCtrlEVENT_KEY_UP(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int OnMenuCtrlEVENT_KEY_DOWN(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int OnMenuCtrlEVENT_MENU_CANCEL(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int OnMenuCtrlEVENT_KEY_LEFTSOFT(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int OnMenuCtrlEVENT_KEY_RIGHTSOFT(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
int OnMenuCtrlEVENT_MENU_OK(struct SME_APP_T *pApp, struct SME_EVENT_T *pEvent);
/*}}SME_END_EVENT_HANDLER*/

int MenuCtrlUpdateDisplay();
int MenuPrePage();
int MenuNextPage();

#ifdef __cplusplus
}
#endif

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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China China
Jerome. (Free to speak, free to use.)

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