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The Bricks Game for Silverlight

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8 Sep 2010CPOL13 min read 80.3K   1.3K   81  
An article exploring the use of MVVM, styles and templates in game programming in Silverlight 4
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{A4E0BCFE-139B-4CBA-9C12-B378C3B132E9}</ProjectGuid>
    <ProjectTypeGuids>{A1591282-1198-4647-A2B1-27E5FF5F6F3B};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Bricks.Silverlight.Core</RootNamespace>
    <AssemblyName>Bricks.Silverlight.Core</AssemblyName>
    <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <ValidateXaml>true</ValidateXaml>
    <ThrowErrorsInValidation>true</ThrowErrorsInValidation>
  </PropertyGroup>
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       MSBuild 3.5 toolset. In order to work correctly with this older toolset, it needs 
       to set the TargetFrameworkVersion to v3.5 -->
  <PropertyGroup Condition="'$(MSBuildToolsVersion)' == '3.5'">
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Bin\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;SILVERLIGHT</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Bin\Release</OutputPath>
    <DefineConstants>TRACE;SILVERLIGHT</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System.Windows" />
    <Reference Include="system" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Net" />
    <Reference Include="System.Windows.Browser" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="BaseBricksArray.cs" />
    <Compile Include="Brick.cs" />
    <Compile Include="BricksBoard.cs" />
    <Compile Include="BricksPresenter.cs" />
    <Compile Include="Exceptions\BricksExceptions.cs" />
    <Compile Include="IBoard.cs" />
    <Compile Include="IBrick.cs" />
    <Compile Include="IBricksArray.cs" />
    <Compile Include="IPresenter.cs" />
    <Compile Include="IView.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Shapes\BaseShape.cs" />
    <Compile Include="Shapes\IShape.cs" />
    <Compile Include="Shapes\JShape.cs" />
    <Compile Include="Shapes\LShape.cs" />
    <Compile Include="Shapes\OShape.cs" />
    <Compile Include="Shapes\SShape.cs" />
    <Compile Include="Shapes\StickShape.cs" />
    <Compile Include="Shapes\TShape.cs" />
    <Compile Include="Shapes\ZShape.cs" />
    <Compile Include="StopWatch.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" />
  <ProjectExtensions>
    <VisualStudio>
      <FlavorProperties GUID="{A1591282-1198-4647-A2B1-27E5FF5F6F3B}">
        <SilverlightProjectProperties />
      </FlavorProperties>
    </VisualStudio>
  </ProjectExtensions>
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       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="AfterBuild">
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  -->
</Project>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Instructor / Trainer Alura Cursos Online
Brazil Brazil

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