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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using Endogine;
namespace Driver
{
public class Game
{
Car _car;
CarGauges _gauges;
public Game()
{
//Bitmap bmp = new Bitmap(100, 100, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
//Graphics gfx = Graphics.FromImage(bmp);
//gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//gfx.DrawEllipse(new Pen(Color.Red), new Rectangle(0, 0, 99, 99));
//gfx.Dispose();
//MemberSpriteBitmap mb = new Endogine.MemberSpriteBitmap(bmp);
//Sprite sp = new Sprite();
//sp.Member = mb;
this._car = new Car();
this._car.Loc = new EPointF(100, 30);
this._gauges = new CarGauges(this._car);
}
}
}
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