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using System;
using System.ComponentModel;
namespace Endogine.GameHelpers
{
/// <summary>
/// Summary description for GameSprite.
/// </summary>
public class GameSprite : Sprite
{
protected EPointF _velocity;
protected int _numFramesAlive;
public GameSprite()
{
this._velocity = new EPointF();
}
public override void EnterFrame()
{
base.EnterFrame();
this._numFramesAlive++;
Loc+=this._velocity;
}
public int FramesAlive
{
get {return this._numFramesAlive;}
}
[Category("Movement")]
public EPointF Velocity
{
get {return this._velocity;}
set
{this._velocity = value;}
}
}
}
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