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using System;
using System.Collections;
namespace Endogine.Scripting.EScript.Types
{
/// <summary>
/// Summary description for Method.
/// </summary>
public class Method : Member
{
public ArrayList Arguments;
public Method(string s)
{
this.Name = s;
this.Arguments = new ArrayList();
}
public void AddArgument(Expression arg)
{
//TODO: this is where it goes wrong... Arguments will not be reset when re-executing
this.Arguments.Add(arg);
}
public override Object PerformOperation(Executer exec, Operator op, Object otherTerm)
{
Object oNew = this.Evaluate(exec);
if (op == null)
return oNew;
return oNew.PerformOperation(exec, op, otherTerm);
}
public override Object Evaluate(Executer exec)
{
object[] args = new object[this.Arguments.Count];
System.Type[] argTypes = new Type[this.Arguments.Count];
for (int i = 0; i < this.Arguments.Count; i++)
{
Expression expr = (Expression)this.Arguments[i];
//terms for functions *always* have an Expression and no Value.
args[i] = expr.Evaluate(exec).GetUnboxed(exec);
argTypes[i] = args[i].GetType();
}
if (this.BelongsToObject == null)
this.BelongsToObject = MemberSearch.FindMethodObject(this.Name, argTypes);
if (this.BelongsToObject.GetType() == typeof(Nodes.ClassNode))
{
Nodes.MethodNode method = ((Nodes.ClassNode)this.BelongsToObject).GetMethod(this.Name);
//TODO: arguments can't be set like this - another thread may call the same
//method *while* this call is in execution, so arguments must be put on a stack!
method.SetArguments(args);
Executer exe = new Executer(method);
object o = exe.Run(); //method.Execute();
return Object.CreateType(o);
}
return Object.CreateType(Endogine.Serialization.Access.CallMethod(
this.BelongsToObject, this.Name, args));
}
public override string ToString()
{
string sReturn = this.Name+"(";
foreach (Expression expr in this.Arguments)
sReturn+=expr.Print()+",";
sReturn+=")";
return sReturn;
}
}
}
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