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using System;
using System.Collections.Generic;
using System.Text;
namespace Endogine.Serialization.Photoshop
{
public class Mask
{
//TODO: write a base class for both Mask and Channel?
Layer _layer;
public Layer Layer
{
get { return _layer; }
}
byte[] _data;
public byte[] Data
{
get { return _data; }
}
public ERectangle Rectangle;
public Mask(BinaryReverseReader reader, Layer layer)
{
this._layer = layer;
int nLength = (int)reader.ReadUInt32();
if (nLength == 0)
return;
long nStart = reader.BaseStream.Position;
this.Rectangle = new ERectangle();
this.Rectangle.Y = reader.ReadInt32();
this.Rectangle.X = reader.ReadInt32();
this.Rectangle.Height = reader.ReadInt32() - Rectangle.Y;
this.Rectangle.Width = reader.ReadInt32() - Rectangle.X;
byte color = reader.ReadByte();
byte flags = reader.ReadByte();
if (nLength == 36)
{
int someOtherFlags = reader.ReadByte();
byte maskBg = reader.ReadByte();
ERectangle rect = new ERectangle();
rect.Y = reader.ReadInt32();
rect.X = reader.ReadInt32();
rect.Height = reader.ReadInt32() - rect.Y;
rect.Width = reader.ReadInt32() - rect.X;
}
reader.BaseStream.Position = nStart + nLength;
}
public void ReadPixels(BinaryReverseReader reader)
{
//long posBefore = reader.BaseStream.Position;
this._data = PixelsProcessing.ReadPixels(reader, this.Layer.Width, this.Layer.Height, this.Layer.BitsPerPixel, false);
//reader.BaseStream.Position = posBefore + this._length;
}
}
}
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