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Endogine sprite engine

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4.84/5 (53 votes)
17 Jul 200615 min read 717K   22.1K   216  
Sprite engine for D3D and GDI+ (with several game examples).
using System;
using Endogine;

namespace SideScroller
{
	/// <summary>
	/// Summary description for Shot.
	/// </summary>
	public class Shot : Endogine.GameHelpers.GameSprite
	{
		private GameMain m_gameMain;
		private int m_nLife = 250;

		public Shot(GameMain a_gameMain)
		{
			m_gameMain = a_gameMain;
			MemberName = "Particle";
		}

		public override void EnterFrame()
		{
			base.EnterFrame();

			//remove shot after a while:
			m_nLife--;
			if (m_nLife == 0)
			{
				Dispose();
				return;
			}

			//collision detection with asteroids:
			foreach (Asteroid sp in m_gameMain.Asteroids)
			{
				if (sp.Rect.IntersectsWith(this.Rect))
				{
					Dispose();
					sp.Hit();
					return;
				}
			}
		}
	}
}

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