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Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D

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28 Jun 20053 min read 125.8K   2.3K   38  
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
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Written By
Web Developer
Canada Canada
Greg Rezansoff is a software developer in Toronto, Canada.

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