// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Declarations
{
/// <summary>
/// String values used to identify media types.
/// </summary>
public class MediaStrings
{
public const string DVD = @"dvd://";
public const string VCD = @"vcd://";
public const string CDDA = @"cdda://";
public const string BLURAY = @"bluray://";
public const string RTP = @"rtp://";
public const string RTSP = @"rtsp://";
public const string HTTP = @"http://";
public const string UDP = @"udp://";
public const string MMS = @"mms://";
public const string DSHOW = @"dshow://";
public const string SCREEN = @"screen://";
/// <summary>
/// Fake access module. Should be used with IVideoInputMedia objects.
/// </summary>
public const string FAKE = @"fake://";
/// <summary>
/// imem access module. Should be used with IMemoryInputMedia objects
/// </summary>
public const string IMEM = @"imem://";
}
}