// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Declarations
{
/// <summary>
/// Enables custom processing of audio samples
/// </summary>
public interface IAudioRenderer : IRenderer
{
/// <summary>
/// Sets callback methods for volume change and audio samples playback
/// </summary>
/// <param name="volume">Callback method invoked when volume changed or muted</param>
/// <param name="sound">Callback method invoked when new audio samples should be played</param>
void SetCallbacks(VolumeChangedEventHandler volume, NewSoundEventHandler sound);
/// <summary>
/// Sets callback for audio playback
/// </summary>
/// <param name="callbacks"></param>
void SetCallbacks(AudioCallbacks callbacks);
/// <summary>
/// Sets audio format
/// </summary>
/// <param name="format"></param>
/// <remarks>Mutually exclusive with SetFormatCallback</remarks>
void SetFormat(SoundFormat format);
/// <summary>
/// Sets audio format callback, to get/set format before playback starts
/// </summary>
/// <param name="formatSetup"></param>
/// <remarks>Mutually exclusive with SetFormat</remarks>
void SetFormatCallback(Func<SoundFormat, SoundFormat> formatSetup);
}
}